Headlight Studio

Headlight Studio is looking for a talented 3D Animator to create realistic weapon animations for both first-person (FPS) and third-person (TPS) perspectives across our projects Rooted and Backrooms: Extractions.

Responsibilities:

  • Create and refine animations for shooting, reloading, aiming, handling, and weapon inspection.
  • Develop consistent animation cycles between FPS and TPS views.
  • Ensure smooth transitions and blending across animation states.
  • Integrate and test animations directly in Unreal Engine 5.6 using Control Rig and Animation Blueprints.
  • Collaborate with gameplay programmers for synchronization and feedback consistency.

Requirements:

  • Strong experience in realistic 3D animation (FPS/TPS, weapons, characters).
  • Proficiency with Maya, Blender, or similar software.
  • Good knowledge of Unreal Engine 5.6 integration (Control Rig, Animation Blueprint, Sequencer).
  • Understanding of animation principles: anticipation, recoil, weight, timing.
  • Ability to work independently while meeting technical and artistic constraints.

Tech environment:

  • Unreal Engine 5.6
  • Control Rig / Animation Blueprint / Sequencer
  • Blender / Maya
  • Discord / Trello / Perforce

Conditions:

  • Contract: Freelance or short-term CDD mission
  • Remote work – Studio based in Montpellier (34), France
  • Start date: as soon as possible

Apply:
Send your animation portfolio (video or Artstation link) and your CV to contact@headlight-studio.com
Subject: Candidature – Animateur 3D (FPS / TPS)